Vapid Dominator GTT by Thundersmacker.


Baba Yaga.


Info:

Become the ultimate assassin with the Dominator GTT from the Los Santos Tuners update from GTA Online.

While the original model was okay, there were some changes I wanted to do to make the car more accurate to the real '69 Mustang.

The interior has been revamped, using the Annis Savestra based interior from the Dominator GTC mod by GCT.

The rear fenders and rear wheels have been edited to be more accurate to the real car, and to give it a better stance.

Many extras are included. Three hood options; a smooth hood, a shaker hood scoop, and a large double intake hood. Hood pins are also included.

A front splitter can appear along with rear window louvers and rocker panel trim. And there is an improved rear spoiler taken from the Gauntlet Classic that can appear.

Livery mapping has been preserved (to the best of my ability) from the original V model and three basic stripe liveries have been included.

Three different wheel options, and three different tire options are available. Refer to the respective folders for more info.

Features proper LOD's. This mod also includes compatibility for LibertyPlates, and I've included a .bin file for use with FRSTR's FLA Sound Converter for custom audio on CE.


Credits:

Original model by Rockstar Games.

Converted to GTA IV and edited by Thundersmacker.

Thanks to DK22Pac for the YFT to DFF Converter.

White letter tire textures made by RooST4R and ItsJustCurtis.

Other car parts and etc. from GTA IV and GTA V cars by Rockstar Games.


Notes:

You can replace any vehicle with the GTT. Though it would be recommended to add it rather than replace another car.

The LibertyPlates compatible models are only compatible with version v1.2.6.0 or higher.


Bugs:

The UV mapping for the liveries might have some weird spots on the back fenders due to the edits, I tried my best to fix them but there may still be some bad spots.

Also since the rear fenders have been edited, some of the liveries from GTA V will no longer line up correctly and will need to be edited to fit. So keep that in mind if you want to transfer any of the other liveries from GTA V.

And finally due to the extra system in IV being rather limited. Some of the extras will need to be spawned with a trainer to get the right combinations. Also the hood pins are on extra_10 and may not be selectable with certain trainers.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

carcols.dat (car3 section)

dominator8,	1,1,122, 7,7,123, 0,0,26, 113,113,0, 95,95,90, 127,127,3, 132,132,1, 131,131,131, 31,31,43, 33,33,40, 34,34,38, 28,28,26, 39,39,41, 40,40,90, 52,52,54, 56,56,59, 53,53,68, 59,59,90, 63,63,79, 81,81,81, 83,83,59, 74,74,84, 69,69,74, 85,85,118,

vehicles.ide ( to disable the liveries, simply delete the "+livery" line at the end )

dominator8,	dominator8,	car,		DOMIN2,	                  SABREGT,	                  VEH@LOW,	VEH@LOW_LE2_RI2,		5,	2,		0.2086,	0.2086,		0,	5,	1.0	,1,	ext_strong+ext_sunroof+livery

handling.dat ( this mod uses the same handling as the Dominator GTC )

DOMIN2       1680.0  1.00  88	0.0 0.08 -0.37 		0.0  4  0.230 1.0 174.0	0.205 0.700 0.45 32.0		1.27 1.07 15.5 0.15 0.4832		2.0  1.1  1.2  0.13 -0.16 0.003 0.50  		1.0 0.6 1.1 1.5 	0.0  28000 		440000		0				0

vehOff.csv

VEHICLE dominator8 FIELD BOOT_OPEN POS 0.463629 -1.782431 0.116556 ANGLES 0.504391 0.000031 2.666432 FOV 55.000000
VEHICLE dominator8 FIELD BONNET_FWD POS 0.000977 0.406982 0.508911 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE dominator8 FIELD BONNET_BWD POS -0.000244 -1.317200 0.563197 ANGLES 0.000555 -0.000000 3.141539 FOV 55.000000
VEHICLE dominator8 FIELD CINEY_WHEEL POS -1.246528 -0.074378 -0.188182 ANGLES -0.019619 0.000041 -0.070264 FOV 55.000000
VEHICLE dominator8 FIELD CINEY_UNDER POS -0.000093 0.525146 -0.507446 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE dominator8 FIELD CINEY_MISC_1 POS 1.219054 -5.574454 0.558910 ANGLES -0.077053 -0.202789 0.049590 FOV 45.000000
VEHICLE dominator8 FIELD CINEY_MISC_2 POS -0.887986 -0.677804 0.541676 ANGLES -0.307070 0.346981 -0.499779 FOV 55.000000
VEHICLE dominator8 FIELD JACKED POS 0.073317 0.281982 0.067017 ANGLES 0.161570 -0.000000 2.053918 FOV 55.000000
VEHICLE dominator8 FIELD BUSTED POS -0.547626 0.350586 0.320923 ANGLES 0.058428 0.000000 2.709176 FOV 55.000000
VEHICLE dominator8 FIELD CARPHONE POS -0.469612 0.400879 0.410889 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE dominator8 FIELD BONNET_L POS -0.559999 -0.418457 0.366943 ANGLES 0.000201 0.000000 1.570402 FOV 55.000000
VEHICLE dominator8 FIELD BONNET_R POS 0.553998 -0.418457 0.366943 ANGLES 0.000201 -0.000000 -1.570188 FOV 55.000000
VEHICLE dominator8 FIELD CINEY_WHEEL_2 POS 1.205573 -1.780993 -0.090454 ANGLES -0.078771 0.214020 0.250561 FOV 55.000000
VEHICLE dominator8 FIELD CINEY_BACK POS -1.043068 0.310198 0.330811 ANGLES -0.187091 0.149464 -2.926005 FOV 55.000000
VEHICLE dominator8 FIELD BUMPER POS 0.000000 2.074097 -0.229492 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE dominator8 FIELD AIM_FR POS 0.000000 -0.584106 0.835327 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE dominator8 FIELD CINEY_FAR_1 POS -2.302823 -4.220329 0.266134 ANGLES -0.125411 -0.211409 -0.393421 FOV 55.000000
VEHICLE dominator8 FIELD CINEY_FAR_2 POS 1.833855 -4.222859 0.784912 ANGLES -0.150874 0.124260 0.281313 FOV 55.000000
VEHICLE dominator8 FIELD CINEY_FAR_3 POS 1.248601 2.546672 -0.257791 ANGLES 0.086236 -0.168181 2.479173 FOV 74.300003
VEHICLE dominator8 FIELD CINEY_FAR_4 POS -1.332277 3.983392 0.904074 ANGLES -0.301239 0.105778 -2.872471 FOV 55.000000

addedVehicleAudioSettings.ini ( fastman92 limit adjuster audio loader sounds )

I'd also recommend using MrFinger's Addon Vehicle and Police Scanner SFX Pack to add proper naming for the police scanner.

https://gtaforums.com/topic/936854-mrfingers-workshop/?do=findComment&comment=1072623169

[dominator8]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -19.0
floatAsInt_E = -1.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_FAST_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -0.46
floatAsInt_32 = -5.6
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 6.0
floatAsInt_multiplier1200_8A = -1.1
floatAsInt_multiplier1200_8E = 0.4
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = VEHICLES_EXTRAS_V_STYLE_AIR_INTAKE
floatAsInt_multiplier1200_C2 = 0.333333
floatAsInt_multiplier1200_C6 = 1.20833
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_FAST_1_FAST_1_START_DIST
hornSound = SABRE_GT_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_VAPID
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 2.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1